Scenario Overview & Map Illustration
Jun 29, 2024 19:55:02 GMT
Post by Jones on Jun 29, 2024 19:55:02 GMT
Scenario Overview
The year is 900, a village sits east of the Gulf of Charas, nestled between the imperial lands of Onica and the Aserai city of Tubilis. This village, strategically placed near the center of the map, serves as a neutral meeting point. It features a tavern on its outskirts and an Imperial base with a bustling trading post at its heart. To the south, the Aserai have established their stronghold beside an oasis, while the Vlandians have set up a keep along the Qirhaat River.
The dynamic between the Aserai Tribe, House Rogland, and the Impirial Post is one of constant tension and delicate balance. The Aserai, proud and defiant, resist the imperial expansion and the encroaching influence of the Vlandian missionaries. House Rogland, driven by religious zeal and ambition, seeks to spread Makerist beliefs while expanding their own power, often clashing with the Aserai's steadfast traditions. Meanwhile, Byzaris Post, the Imperial Trading Hub, serves as the economic linchpin, carefully navigating alliances and rivalries to maintain control and prosperity. The Empire's soldiers patrol the region to safeguard trade routes, but their presence also fuels the animosity between the factions. This complex interplay of ambition, faith, and survival creates a volatile environment where alliances are fragile, and conflict is ever on the horizon.
This setting, marked by conflict, trade, and cultural exchange, offers rich opportunities for characters to navigate a world of shifting alliances, economic intrigue, and the ever-present threat of war.
Factions
Banu Qaydari
The Qaydari Tribe, chieftains, and lords of the arid lands, trace their lineage back to Asera himself. Their heritage is deeply rooted in the desert sands, and their way of life is shaped by generations of nomadic tradition. Renowned as traders and fierce warriors, they have mastered the desert and expanded their influence. However, the recent conflict with the empire inflicted significant losses. The Qaydari were forced to cede land to the empire, which once belonged to them, but they resisted with unyielding pride. Today, the name Qaydari stands as a symbol of desert pride and defiance.
House Rogland
House Rogland, led by Lord Rogland, responded to the setbacks faced by Makerist missionaries, an embarrassment for Vlandia, particularly for Bishop Aldric. Urged by the bishop, Lord Rogland traveled south to the Qirhaat River. Despite the house's long history, they had not achieved significant success until now. The bishop's influence at court granted House Rogland land and authority on the kingdom's outskirts, with a mission to spread Makerist influence throughout the region. Devoted to their king and faith, the Roglands aim to expand their influence, setting them in opposition to the noble Aserai tribes, who fiercely resist their advances.
Byzaris Post
Byzaris Post, situated amidst fertile coastal plains, thrives as a bustling center of commerce and cultural exchange. Its lively markets and bustling streets reflect the enduring influence of the Empire in the region. Established after a recent conflict with the Aserai, the hub emerged from an agreement in which the Aserai ceded land to the Empire in exchange for halting further territorial expansion. This modest village transformed into a thriving trading post with strategic access to the Gulf of Charas. The Empire carefully balances its interests between the Aserai and the Vlandians, driven primarily by economic motivations. To maintain control, the Empire deploys a seasoned retinue of soldiers dedicated to safeguarding the hub. These veterans, though seldom visible within the hub, patrol the roads between the nearby Impirial cities and the port, ensuring safe passage and protecting vital trade routes.
The year is 900, a village sits east of the Gulf of Charas, nestled between the imperial lands of Onica and the Aserai city of Tubilis. This village, strategically placed near the center of the map, serves as a neutral meeting point. It features a tavern on its outskirts and an Imperial base with a bustling trading post at its heart. To the south, the Aserai have established their stronghold beside an oasis, while the Vlandians have set up a keep along the Qirhaat River.
The dynamic between the Aserai Tribe, House Rogland, and the Impirial Post is one of constant tension and delicate balance. The Aserai, proud and defiant, resist the imperial expansion and the encroaching influence of the Vlandian missionaries. House Rogland, driven by religious zeal and ambition, seeks to spread Makerist beliefs while expanding their own power, often clashing with the Aserai's steadfast traditions. Meanwhile, Byzaris Post, the Imperial Trading Hub, serves as the economic linchpin, carefully navigating alliances and rivalries to maintain control and prosperity. The Empire's soldiers patrol the region to safeguard trade routes, but their presence also fuels the animosity between the factions. This complex interplay of ambition, faith, and survival creates a volatile environment where alliances are fragile, and conflict is ever on the horizon.
This setting, marked by conflict, trade, and cultural exchange, offers rich opportunities for characters to navigate a world of shifting alliances, economic intrigue, and the ever-present threat of war.
Factions
Banu Qaydari
The Qaydari Tribe, chieftains, and lords of the arid lands, trace their lineage back to Asera himself. Their heritage is deeply rooted in the desert sands, and their way of life is shaped by generations of nomadic tradition. Renowned as traders and fierce warriors, they have mastered the desert and expanded their influence. However, the recent conflict with the empire inflicted significant losses. The Qaydari were forced to cede land to the empire, which once belonged to them, but they resisted with unyielding pride. Today, the name Qaydari stands as a symbol of desert pride and defiance.
House Rogland
House Rogland, led by Lord Rogland, responded to the setbacks faced by Makerist missionaries, an embarrassment for Vlandia, particularly for Bishop Aldric. Urged by the bishop, Lord Rogland traveled south to the Qirhaat River. Despite the house's long history, they had not achieved significant success until now. The bishop's influence at court granted House Rogland land and authority on the kingdom's outskirts, with a mission to spread Makerist influence throughout the region. Devoted to their king and faith, the Roglands aim to expand their influence, setting them in opposition to the noble Aserai tribes, who fiercely resist their advances.
Byzaris Post
Byzaris Post, situated amidst fertile coastal plains, thrives as a bustling center of commerce and cultural exchange. Its lively markets and bustling streets reflect the enduring influence of the Empire in the region. Established after a recent conflict with the Aserai, the hub emerged from an agreement in which the Aserai ceded land to the Empire in exchange for halting further territorial expansion. This modest village transformed into a thriving trading post with strategic access to the Gulf of Charas. The Empire carefully balances its interests between the Aserai and the Vlandians, driven primarily by economic motivations. To maintain control, the Empire deploys a seasoned retinue of soldiers dedicated to safeguarding the hub. These veterans, though seldom visible within the hub, patrol the roads between the nearby Impirial cities and the port, ensuring safe passage and protecting vital trade routes.
Map Illustration