House Rogland Quests/Reward system
Jul 20, 2024 11:41:29 GMT
Post by becca on Jul 20, 2024 11:41:29 GMT
We require a quest master to help manage this properly (WIP Things will change here)
Only the daily quests will be active quests, the rest will be given occasionally to those deserving/willing
Quest Giver: entity that provides the quest.
Only the daily quests will be active quests, the rest will be given occasionally to those deserving/willing
This will be logged ingame with the factions Liberian
Quest Types
Quest Types
Main Quests: Long term quests that will basically be your role in the faction, play your role well and you will received rewards/promotions.
Side Quests: Offer additional content and lore, not essential to your main role.
Daily/Repeatable Quests: Provide daily or recurring tasks for Members of the faction.
Event Quests: Time-limited quests related to special events or holidays.
Quest Structure
Title: Name of the quest
Description: Detailed explanation of the quest's story and objectives.
Objectives: List of tasks the person needs to complete.
Rewards: Reputation, Items, currency, etc., awarded upon completion.
Prerequisites: Requirements to start the quest (e.g., reputation, completion of other quests).
Quest Giver: entity that provides the quest.
Quest Status: State of the quest (e.g., not started, in progress, completed).
Objectives
Kill Targets: Defeat a certain number of enemies.
Gather Items: Collect specific items or resources.
Explore Locations: Visit or discover certain areas.
Interact with People: Talk to or assist characters.
Puzzle Solving: Complete a puzzle or series of puzzles.
Escort Missions: Protect a VIP or merchant while they travel to a destination.
Rewards
Reputation: Increase the persons reputation.
Currency: In-game money used for purchasing items or services.
Items: Weapons, armor, consumables, etc.
Titles/Achievements: Special recognition for completing the quest.
Progression and Tracking
Quest Log: A huge book for people to view their active, completed, and available quests (if they can read IC).
Notification board: Alerts to inform people of quest updates or completion.
Quest Examples
Example 1:
Title: "The Boars's Lair"
Description: "The village is threatened by a fearsome boar. Brave the dangers and slay the beast to save the people."
Objectives:
Talk to the Village Chief.
Gather information from villagers.
Travel to the Boars’s Lair.
Defeat the Boar.
Return to the Village Chief.
Rewards:
200 Gold
Boar Slayer Sword
Reputation +5
Reputation +5
Prerequisites: completion of "A New Threat" quest.
Quest Giver: Village Chief
Example 2:
Title: "Herbal Remedies"
Description: "The local healer needs rare herbs to create potent potions. Help her gather the ingredients."
Objectives:
Collect 5 Red Flowers.
Collect 3 Blue Mushrooms.
Deliver the herbs to the Healer.
Rewards:
200 Gold
Herbal Tea
Prerequisites: None
Quest Giver: Village Healer
Example 3: Daily Quest
Title: "Guard Duty"
Description: "The city guard needs help patrolling the streets. Assist them for a day."
Objectives:
Check in with the Guard Captain.
Patrol the market area.
Report back to the Guard Captain.
Rewards:
100 Gold
+Reputation
+Reputation
Prerequisites: Level 5
Quest Giver: Guard Captain